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滑杆的數字接力賽-平移旋轉三角形填滿四邊形(加邊框)

數值滑杆接力競賽 名:k 最小:0 最大:10 增量:0.01 4.平移 Translate[ <Object>, <Vector> ] Translate[ 物件, Vector向量(起點,端點) ] *Vector[ <Point> ] *Vector[ <Start Point>, <End Point> ] 5.旋轉 Rotate[ <Object>, <Angle>, <Point> ] Rotate[ 物件, 角度, 中心點 ] 多邊形ABC從A搬到P的位置 Translate[ Polygon[{A, B, C}], k1*Vector(A, P) ] *先旋轉(放裏面),再平移(放外面),※中心點比較好計算 Translate[ Rotate[ Polygon[{A, B, C}], k2*pi/2, A ] , k2*Vector(A, P+(a+b, 0) ) ] Translate[ Rotate[ Polygon[{A, B, C}], k3*pi, A ] , k3*Vector(A, P+(a+b, a+b) ) ] Translate[ Rotate[ Polygon[{A, B, C}], k4*-pi/2, A ] , k4*Vector(A, P+(0, a+b) ) ] 8.多邊形隱藏邊框(+{}),再製獨立的邊線Polyline[點,...,回原點] Polygon[{A, B, C}] Polyline[A, B, C,A] 8-1把所有的三角形製作邊框 Translate[ Polyline[{A, B, C,A}], k1*Vector(A, P) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k2*pi/2, A ] , k2*Vector(A, P+(a+b, 0) ) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k3*pi, A ] , k3*Vector(A, P+(a+b, a+b) ) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k4*-pi/2, A ] , k4*Vector(A, P+(0, a+b) ) ] Translate[ Polyline[{A, B, C,A}], k5*Vector(A, Q) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k6*pi, A ] , k6*Vector(A, Q+(a, b) ) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k7*pi/2, A ] , k7*Vector(A, Q+(a+b, b) ) ] Translate[ Rotate[ Polyline[{A, B, C,A}], k8*-pi/2, A ] , k8*Vector(A, Q+(a, a+b) ) ]