Learning Generating New Problems
In this activity I've included a few key pieces that make this interactive.
RandomBetween( allows for a random number to be selected
This checkbox tool allows for you to show/hide figures in the diagram--in this case an area model of a rectangle, which I defined the coordinates using the random numbers from above.
The variable feature in the text box (to grab the values from the random number)
The New Problem Button with the following script:
UpdateConstruction[] (this line selects new random numbers)
SetValue[empty,""] (this line sets the text box to empty for a clean starting look)
SetValue[f,"false"] (this line makes sure that the area model is hidden before the student tries the next multiplication problem again.