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  1. Light
    1. Reflection
    2. Refraction
    3. Deprecated Materials

    Light

    Autor:Ryan Hirst
    Thema:Spiegelung
    Reflection and refraction of light. Representing rays, waves, lamps, ... mirrors and other surfaces. Working from elementary cases toward more complex interactions. I draw aggressively from the collection Vector Methods http://tube.geogebra.org/material/show/id/74031
    Light

    Inhaltsverzeichnis

    • Reflection

      • Reflection: Resultant
      • Reflect a Ray of light, 1
      • One-sided reflection
      • Reflect a lamp
      • Two Mirrors
      • A ray in a corner (between two lines)
      • Ray in a corner, 2
    • Refraction

      • Refract a ray (Snell's Law)
      • Snell's Law 2
    • Deprecated Materials

      • Vector algebra: Intersections of line and half-circle.
      • Snell's Law 1
      • Vector Algebra: Intersections of line and circle
    Weiter
    Reflection: Resultant

    Neue Materialien

    • Fourier Lissajous (Mechanical)
    • Rolling Circles and Polygons
    • Rose Curve
    • Publish app "Public" test
    • apec

    Entdecke Materialien

    • Zoey Cort - Exploration 3 - Angles
    • special_size_cell
    • reflection 8
    • Integral Sums
    • thing from 1/29/18
    • Quick-return linkage kinematics (input on cylinder)

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