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GeoGebra
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Google Classroom
GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
Art and Rotational Symmetry
Average Rate of Change: Graph a Function (2)
alg2_05_05_01_applet_exp_flvs
Exploring Simple Loci 探究簡單軌跡
Kopie von parabel - parabol
Discover Resources
polar coords
Orthocenter of a Triangle
Fitting a line of best fit by eye and finding its equation
Alternate Segment
Dialation
Discover Topics
Correlation
Trigonometric Functions
Parallelogram
Sphere
Exponent