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GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
Silhouettes without gaps and isolated
Function Art 3D - Pawn
Domino Effect
seo tool
Nikmati Keunggulan Di Bandar Judi Terpercaya
Discover Resources
Creeping line & GeoGebra
Number Lines for Negative Numbers
GEOGEBRA1
The napkin ring problem
Discover Topics
Step Functions
Straight Lines
Differential Calculus
Boxplot
Geometric Mean