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GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
A Happy Polar Leaf
Nikmati Keunggulan Di Bandar Judi Terpercaya
'Einstein' tile vitral
Sunny Variations
Curves
Discover Resources
Semi-Regular Tessellation {4, 3, 3, 4, 3}
A Herd of Repelling Magnets
Martin Ressaar
Net of Hexagonal Prism
Romb_diagonale
Discover Topics
LCM and GCD
General Quadrilateral
Definite Integral
Sine
Rational Numbers