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GeoGebra
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GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
Cross Product in 2D and 3D
Angles and Intersecting Lines: Quick Investigation
Ellipse as Envelope - Correspondence Method
Introduction
Ellipse, Hyperbola and Circle as Envelopes
Discover Resources
Composition
España: Clasificación de sistemas lineales 2X2
Semicircle and Perpendicular
Untitled
Problem 1_6
Discover Topics
Poisson Distribution
Hypothesis Testing
Optimization Problems
General Quadrilateral
Solids or 3D Shapes