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PacMan for beginner
Author:
user5346
Düz bir çizgi üzerindeki noktalara yiyebilen bir PacMan , hareket etmesi için apsis değişkenini değiştirmek gerekiyor.
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New Resources
Simplifying Radicals: Geometric Thin Slice
Simplifying Radicals: Geometric Thin Slice
Rotating Points (Optical Illusion)
Cross Product in 2D and 3D
Play C3 E3 G3 C4_C4
Discover Resources
tessellatableshape
H.5.3 Linear EQ's (SoE)
P - Integral, Lower Bound of Zero
Locus Example 4 (Fixed distance to a line segment)
example_3_3
Discover Topics
Pyramid
Vectors
Similarity Transformation or Similarity
Rectangle
Angles